One of his moves from Castlevania: Symphony of the Night that Simon borrowed.
![kurogame smash ultimate frame data kurogame smash ultimate frame data](https://ausmashstorage.blob.core.windows.net/ausmash-content/200f5edd-1142-4faf-a6b9-94efa6f3addd.png)
Dash Attack: Richter charges forward, spinning his whip around him.
![kurogame smash ultimate frame data kurogame smash ultimate frame data](https://i.ytimg.com/vi/mmuChRh-M1Q/maxresdefault.jpg)
Down Tilt: A combination of Slide and Jumping Slide.Up Tilt: A quick swing that covers Richter's head.Based on the iconic whip strike introduced in the first Castlevania. Forward Tilt: A swing with very long range but notable startup lag.Taken from Simon in Super Castlevania IV. Functions similarly to Sheik's old Chain. It is freely controllable and is able to destroy weak projectiles, such as Metal Blade and Missile. If the button is held, Richter will perform the whip twirl.Richter holds the whip lengthwise with both hands. Neutral Attack: Two strikes with the whip coiled followed by a flurry of whip strikes and an upward finisher.Richter doesn't have any differences from Simon(not even aesthetic) except for his Holy Water which is different from Simon because it is aura instead of fire, which means that it can affect Olimar's red Pikmin and will not prematurely set of the Links' bombs.
![kurogame smash ultimate frame data kurogame smash ultimate frame data](https://ultimateframedata.com/hitboxes/sonic/SonicDSmash.gif)
![kurogame smash ultimate frame data kurogame smash ultimate frame data](https://ultimateframedata.com/ogimage-joker.jpg)
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